![]() # ControlButton(x, y, width, height, label) self. (e.g.įocusedColor – hexstring - color of focused button’s label. ShadowColor – hexstring - color of button’s label’s shadow. ‘0xFFFFFFFF’)ĭisabledColor – hexstring - color of disabled button’s label. TextColor – hexstring - color of enabled button’s label. TextOffsetY – integer - y offset of label. TextOffsetX – integer - x offset of label. Vertically and horizontally within the space taken up by the The top of all other images in the progress bar. Textureoverlay – string - specifies the image file which should be displayed over Textureright – string - specifies the image file which should be displayed for The```` texture, and fills the gap between Texturemid – string - specifies the image file which should be displayed for Textureleft – string - specifies the image file whichshould be displayed for Texturebg – string - specifies the image file whichshould be displayed in ShadowColor – hexstring - color of items label’s shadow. Space – integer - space between items.ĪlignmentY – integer - Y-axis alignment of items label Flags for alignment ![]() ItemTextYOffset – integer - y offset of items label. ItemTextXOffset – integer - x offset of items label. ImageHeight – integer - height of items icon or thumbnail. ImageWidth – integer - width of items icon or thumbnail. SelectedColor – integer - x offset of label. ‘0xFFFFFFFF’)īuttonTexture – string - filename for focus texture.īuttonFocusTexture – string - filename for no focus texture. TextColor – hexstring - color of items label. NoFocusTexture – string - filename for no focus texture.įont – string - font used for items label. ( + rotates CCW, - rotates C)įocusTexture – string - filename for focus texture. HasPath – bool - True=stores a path / False=no pathĪngle – integer - angle of control. ‘0xFFFF3300’)Īlignment – integer - alignment of label Flags for alignment used as bits ‘0xFFFFFFFF’)ĭisabledColor – hexstring - color of disabled label’s label. TextColor – hexstring - color of enabled label’s label. This class include also all calls from Control Parameters :įont – string - font used for label text. Returns the control’s current id as an integer. Portion of the manual is dedicated to providing in depth information on how itĪll works, along with tips to make the experience a little more pleasant. The skin system is quite complex, and this Of all controls, colours, fonts, and text, through to altering navigation andĮven adding new functionality. ![]() ![]() Skin/change everything you see in Kodi, from the images, the sizes and positions Kodi includes a new GUI library written from scratch. Their own skin (or modify an existing skin) and share it with others. Theme-skinning and personal customization very accessible. Kodi is noted as having a very flexible and robust framework for its GUI, making Offers classes and functions that manipulate the add-on gui controls. Used to show the progress of a particular operation.ĬontrolRadioButton(x, y, width, height, label)Ī radio button control (as used for on/off settings).ĬontrolSlider(x, y, width, height)ĬontrolTextBox(x, y, width, height) Used to show multiple pieces of text in the same position, by fading from one to the other.ĬontrolImage(x, y, width, height, filename)ĬontrolLabel(x, y, width, height, label)ĬontrolList(x, y, width, height)ĬontrolProgress(x, y, width, height) Used as an input control for the osd keyboard and other input fields.ĬontrolFadeLabel(x, y, width, height) Returns the id for the current 'active' window as an integer.ĬontrolButton(x, y, width, height, label)ĬontrolEdit(x, y, width, height, label) Returns the id for the current 'active' dialog as an integer. Through windows, dialogs, and various control widgets. Offers classes and functions that manipulate the Graphical User Interface ![]()
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